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» System lag tests for augmented and virtual environments
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PERVASIVE
2011
Springer
14 years 15 days ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
94
Voted
ISMAR
2007
IEEE
15 years 4 months ago
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
This paper proposes a novel remote face-to-face Mixed Reality (MR) system that enables two people in distant places to share MR space. Challenging issues to realize such an MR sys...
Shinya Minatani, Itaru Kitahara, Yoshinari Kameda,...
79
Voted
ICDCS
2008
IEEE
15 years 4 months ago
Crystal: An Emulation Framework for Practical Peer-to-Peer Multimedia Streaming Systems
To rapidly evolve new designs of peer-to-peer (P2P) multimedia streaming systems, it is highly desirable to test and troubleshoot them in a controlled and repeatable experimental ...
Mea Wang, Hassan Shojania, Baochun Li
GRID
2000
Springer
15 years 1 months ago
Web Enabled Client-Server Model for Development Environment of Distributed Image Processing
Image processing applications (IPA) requirements can be best met by using the distributed environment. The authors had developed an environment over a network of VAX/VMS and Unix f...
Haresh S. Bhatt, V. H. Patel, Akshai K. Aggarwal
CF
2009
ACM
14 years 7 months ago
High accuracy failure injection in parallel and distributed systems using virtualization
Emulation sits between simulation and experimentation to complete the set of tools available for software designers to evaluate their software and predict behavior under condition...
Thomas Hérault, Thomas Largillier, Sylvain ...