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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MICRO
2003
IEEE
125views Hardware» more  MICRO 2003»
15 years 3 months ago
WaveScalar
Silicon technology will continue to provide an exponential increase in the availability of raw transistors. Effectively translating this resource into application performance, how...
Steven Swanson, Ken Michelson, Andrew Schwerin, Ma...
IUI
2003
ACM
15 years 3 months ago
Personal choice point: helping users visualize what it means to buy a BMW
How do we know if we can afford a particular purchase? We can find out what the payments might be and check our balances on various accounts, but does this answer the question? Wh...
Andrew E. Fano, Scott W. Kurth
SIGCOMM
2003
ACM
15 years 3 months ago
A comparison of hard-state and soft-state signaling protocols
One of the key infrastructure components in all telecommunication networks, ranging from the telephone network, to VC-oriented data networks, to the Internet, is its signaling sys...
Ping Ji, Zihui Ge, James F. Kurose, Donald F. Tows...
WWW
2003
ACM
15 years 3 months ago
Media Companion: Delivering Content-oriented Web Services to Internet Media
In the past few years we have seen a huge industrial investment on the development of content delivery networks (CDNs) which provide a large number of caches and storage devices a...
Wei-Ying Ma, Xing Xie, Chun Yuan, Yu Chen, Zheng Z...
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