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SGAI
2009
Springer
16 years 25 days ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
CBMS
2008
IEEE
16 years 23 days ago
Behavior-Based Access Control for Distributed Healthcare Environment
Privacy and security are critical requirements for using patient profiles in distributed healthcare environments. The amalgamation of new information technology with traditional ...
Mohammad H. Yarmand, Kamran Sartipi, Douglas G. Do...
DSN
2008
IEEE
16 years 22 days ago
Toward an understanding of the processing delay of peer-to-peer relay nodes
Abstract—Peer-to-peer relaying is commonly used in realtime applications to cope with NAT and firewall restrictions and provide better quality network paths. As relaying is not ...
Kuan-Ta Chen, Jing-Kai Lou
HICSS
2008
IEEE
126views Biometrics» more  HICSS 2008»
16 years 22 days ago
An Empirical Investigation of Knowledge Creation in Electronic Networks of Practice: Social Capital and Theory of Planned Behavi
How to achieve knowledge creation effectively remains a problem, this becomes even more difficult in a loosely knitted community such as networks of practice. This is because know...
Shih-Wei Chou, Yu-Chieh Chang
159
Voted
ICCCN
2008
IEEE
16 years 22 days ago
Bandwidth Consumption Control and Service Differentiation for Video Streaming
—Multimedia streaming is resource demanding. It may starve other applications such as file transfer sharing the network, for example, in a smart home. To address the problem, we...
Can Basaran, Kyoung-Don Kang, Mehmet H. Suzer, Ki-...