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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 5 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
ACMACE
2005
ACM
15 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CASES
2009
ACM
15 years 9 months ago
Side channel analysis of AVR XMEGA crypto engine
AVR XMEGA is the recent general-purpose 8-bit microcontroller from Atmel featuring symmetric crypto engines. We analyze the resistance of XMEGA crypto engines to side channel atta...
Ilya Kizhvatov
116
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WICSA
2001
15 years 6 months ago
Why We Need A Different View of Software Architecture
The definition and understanding of software architectures and architecture views still shows considerable disagreement in the software engineering community. This paper argues th...
Jason Baragry, Karl Reed
CAISE
2003
Springer
15 years 10 months ago
Goal-Oriented Requirements Engineering: A Case Study in E-government
This paper presents a requirements engineering framework based on the notions of Actor, Goal, and Intentional Dependency, and applies it to a case study in the field of Informatio...
Paolo Donzelli, Paolo Bresciani