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INFOCOM
2005
IEEE
15 years 3 months ago
The one-to-many TCP overlay: a scalable and reliable multicast architecture
Abstract— We consider reliable multicast in overlay networks where nodes have finite-size buffers and are subject to failures. We address issues of end-to-end reliability and th...
François Baccelli, Augustin Chaintreau, Zhe...
AINA
2006
IEEE
15 years 3 months ago
Simulation Architecture for Data Processing Algorithms in Wireless Sensor Networks
Abstract— Wireless sensor networks, by providing an unprecedented way of interacting with the physical environment, have become a hot topic for research over the last few years. ...
Yann-Aël Le Borgne, Mehdi Moussaid, Gianluca ...
EDOC
2002
IEEE
15 years 2 months ago
An Architecture and a Process for Implementing Distributed Collaborations
Collaborations (between objects) are increasingly being recognized as fundamental building blocks to structure object-oriented design, and they have made their way into UML. But v...
Eric Cariou, Antoine Beugnard, Jean-Marc Jé...
90
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IJPP
2010
156views more  IJPP 2010»
14 years 7 months ago
ForestGOMP: An Efficient OpenMP Environment for NUMA Architectures
Exploiting the full computational power of current hierarchical multiprocessor machines requires a very careful distribution of threads and data among the underlying non-uniform ar...
François Broquedis, Nathalie Furmento, Bric...
RTAS
2008
IEEE
15 years 4 months ago
Using Trace Scratchpads to Reduce Execution Times in Predictable Real-Time Architectures
Instruction scratchpads have been previously suggested as a way to reduce the worst case execution time (WCET) of hard real-time programs without introducing the analysis issues p...
Jack Whitham, Neil C. Audsley