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» Systems for human-powered mobile computing
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ACMACE
2005
ACM
15 years 11 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
GECCO
2010
Springer
183views Optimization» more  GECCO 2010»
15 years 11 months ago
Neuroevolution of mobile ad hoc networks
This paper describes a study of the evolution of distributed behavior, specifically the control of agents in a mobile ad hoc network, using neuroevolution. In neuroevolution, a p...
David B. Knoester, Heather Goldsby, Philip K. McKi...
PERCOM
2004
ACM
16 years 5 months ago
An Adaptive Approach to Content-Based Subscription in Mobile Ad Hoc Networks
We describe a novel approach for content-based publish/subscribe system in mobile ad-hoc networks and show preliminary experiment results. We extended ODMRP (OnDemand Multicast Rou...
Eiko Yoneki, Jean Bacon
P2P
2006
IEEE
134views Communications» more  P2P 2006»
16 years 5 days ago
Experiences Developing Mobile P2P Applications with LightPeers
In this paper, our experiences so far with developing a platform for mobile P2P applications with the LightPeers framework are presented. We experienced that the use of a role-bas...
Bent Guldbjerg Christensen
IJCNLP
2004
Springer
15 years 11 months ago
Spoken Versus Written Queries for Mobile Information Access: An Experiment on Mandarin Chinese
As Chinese is not alphabetic and the input of Chinese characters into computer is still a difficult and unsolved problem, voice retrieval of information becomes apparently an imp...
Heather Du, Fabio Crestani