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» Systems for human-powered mobile computing
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ACMACE
2005
ACM
15 years 1 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ACMACE
2007
ACM
15 years 1 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
COORDINATION
2008
Springer
15 years 1 months ago
CiAN: A Workflow Engine for MANETs
Most mature workflow management systems (WfMSs) available today execute workflows via orchestration of an available set of services, a process in which a central coordinating enti...
Rohan Sen, Gruia-Catalin Roman, Christopher D. Gil...
MOBIDE
2010
ACM
15 years 2 days ago
Power-aware operator placement and broadcasting of continuous query results
Complex event detection over data streams has become ubiquitous through the widespread use of sensors, wireless connectivity and the wide variety of end-user mobile devices. Typic...
Panayiotis Neophytou, Mohamed A. Sharaf, Panos K. ...
CORR
2007
Springer
93views Education» more  CORR 2007»
14 years 12 months ago
A Framework for Providing E-Services to the Rural Areas using Wireless Ad Hoc and Sensor Networks
In recent years, the proliferation of mobile computing devices has driven a revolutionary change in the computing world. The nature of ubiquitous devices makes wireless networks th...
Al-Sakib Khan Pathan, Humayun Kadir Islam, Sabit A...