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PUC
2002
165views more  PUC 2002»
14 years 9 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
UIST
2010
ACM
14 years 7 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
PDC
2004
ACM
15 years 3 months ago
The weight of space: participatory design research for configuring habitable space for new arrival women in Hong Kong
When arriving to Hong Kong from China, the first difficulty of the new arrival women of the grassroots class is usually environmental stress. Their socio-economic situations often...
Jackie Yan-Chi Kwok
ECAI
2010
Springer
14 years 10 months ago
Majority Merging: from Boolean Spaces to Affine Spaces
Abstract. This paper is centered on the problem of merging (possibly conflicting) information coming from different sources. Though this problem has attracted much attention in pro...
Jean-François Condotta, Souhila Kaci, Pierr...
HT
2005
ACM
15 years 3 months ago
What is the space for?: the role of space in authoring hypertext representations
This paper describes our approach of using spatial hypertext as a means separated from an end representation for hypertext authoring. By taking advantage of the power of rich inte...
Yasuhiro Yamamoto, Kumiyo Nakakoji, Yoshiyuki Nish...