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189
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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
153
Voted
GPCE
2009
Springer
15 years 11 months ago
Classifying Java class transformations for pervasive virtualized access
The indirection of object accesses is a common theme for target domains as diverse as transparent distribution, persistence, and program instrumentation. Virtualizing accesses to ...
Phil McGachey, Antony L. Hosking, J. Eliot B. Moss
166
Voted
ASPLOS
2000
ACM
15 years 10 months ago
Thread Level Parallelism and Interactive Performance of Desktop Applications
Multiprocessing is already prevalent in servers where multiple clients present an obvious source of thread-level parallelism. However, the case for multiprocessing is less clear f...
Krisztián Flautner, Richard Uhlig, Steven K...
ASPLOS
2000
ACM
15 years 10 months ago
An Analysis of Operating System Behavior on a Simultaneous Multithreaded Architecture
This paper presents the first analysis of operating system execution on a simultaneous multithreaded (SMT) processor. While SMT has been studied extensively over the past 6 years,...
Joshua Redstone, Susan J. Eggers, Henry M. Levy
TOOLS
1999
IEEE
15 years 10 months ago
Employing Object Technology to Expose Fundamental Object Concepts
This paper reports on the utilisation of object technology in a university-level course on software development, specifically designed for distance learning, and now enrolling ove...
Mark Woodman, Robert Griffiths, Simon Holland, Hug...
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