The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
: Educating people with special educational needs (SEN) is a hot topic these days. Many multimedia educational tools have been generated with the support of ICT to assist children ...
In the present paper we report on a recent effort that resulted in the establishment of a unique multimodal database, referred to as the PROMETHEUS database. This database was cre...
We present our work on emotionally expressive avatars, animated virtual characters that can express emotions via facial expressions. Because these avatars are highly distinctive an...
Marc Fabri, Salima Y. Awad Elzouki, David J. Moore