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IE
2007
15 years 1 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
IE
2007
15 years 1 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
CVHI
2007
15 years 1 months ago
Towards a Methodology for Educating Students with Special Needs
: Educating people with special educational needs (SEN) is a hot topic these days. Many multimedia educational tools have been generated with the support of ICT to assist children ...
Paloma Cantón, Ángel Lucas Gonz&aacu...
LREC
2010
156views Education» more  LREC 2010»
15 years 1 months ago
Heterogeneous Sensor Database in Support of Human Behaviour Analysis in Unrestricted Environments: The Audio Part
In the present paper we report on a recent effort that resulted in the establishment of a unique multimodal database, referred to as the PROMETHEUS database. This database was cre...
Stavros Ntalampiras, Todor Ganchev, Ilyas Potamiti...
HCI
2007
15 years 1 months ago
Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention
We present our work on emotionally expressive avatars, animated virtual characters that can express emotions via facial expressions. Because these avatars are highly distinctive an...
Marc Fabri, Salima Y. Awad Elzouki, David J. Moore