Sciweavers

295 search results - page 58 / 59
» TROLL light - The Language and its Development Environment
Sort
View
AIIDE
2008
13 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CG
2005
Springer
13 years 6 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
ICSE
2007
IEEE-ACM
14 years 12 days ago
ACL2s: "The ACL2 Sedan"
ACL2 is the latest inception of the Boyer-Moore theorem prover, the 2005 recipient of the ACM Software System Award. In the hands of an expert, it feels like a finely tuned race ...
Peter C. Dillinger, Panagiotis Manolios, Daron Vro...
ICIDS
2009
Springer
14 years 25 days ago
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domai...
Reid Swanson, Andrew S. Gordon
CODES
2008
IEEE
14 years 22 days ago
Static analysis of processor stall cycle aggregation
Processor Idle Cycle Aggregation (PICA) is a promising approach for low power execution of processors, in which small memory stalls are aggregated to create a large one, and the p...
Jongeun Lee, Aviral Shrivastava