We describe the design of a runtime system for a fine-grained concurrent object-oriented (actor) language and its performance. The runtime system provides considerable flexibility...
: It is always a challenge to present Web applications at a facility with no Internet connection. Traditional presentation methods such as transparencies or slides are inadequate f...
I present a new estimation-of-distribution approach to program evolution where distributions are not estimated over the entire space of programs. Rather, a novel representationbui...
In this paper, we introduce the concept of flux caches envisioned to improve processor performance by dynamically changing the cache organization and implementation. Contrary to t...
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer