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CIKM
2009
Springer
13 years 11 months ago
Density-based clustering using graphics processors
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Christian Böhm, Robert Noll, Claudia Plant, B...
IJISTA
2008
139views more  IJISTA 2008»
13 years 6 months ago
Spherical light field rendering in application for analysis by synthesis
Abstract: This paper presents a novel approach for object classification and pose estimation which employs spherical light field rendering to generate virtual views based on synthe...
Severin Todt, Matthias Langer, Christof Rezk-Salam...
ICIP
2010
IEEE
13 years 4 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
TIP
2010
90views more  TIP 2010»
13 years 1 months ago
Fast Query for Exemplar-Based Image Completion
In this paper, we present a fast algorithm for filling unknown regions in an image using the strategy of exemplarmatching. Unlike the original exemplar-based method using exhaustiv...
Tsz-Ho Kwok, Hoi Sheung, Charlie C. L. Wang
EGH
2011
Springer
12 years 6 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...