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AIIDE
2008
15 years 2 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
EWCBR
2008
Springer
15 years 1 months ago
Recognizing the Enemy: Combining Reinforcement Learning with Strategy Selection Using Case-Based Reasoning
This paper presents CBRetaliate, an agent that combines Case-Based Reasoning (CBR) and Reinforcement Learning (RL) algorithms. Unlike most previous work where RL is used to improve...
Bryan Auslander, Stephen Lee-Urban, Chad Hogg, H&e...
FLAIRS
2003
15 years 1 months ago
Automated Data Fusion and Situation Assessment in Space Systems
Spacecraft are key components of military operations and everyday life. To achieve space situation awareness, human operators must monitor large numbers of parameters. During off-...
Mark L. Hanson, Paul G. Gonsalves
HICSS
2002
IEEE
169views Biometrics» more  HICSS 2002»
15 years 4 months ago
Enabling Technology for Personalizing Mobile Services
A major trend in the current information society is personalization, which is considered a key business enabler for mobile services because the mobile device is a personal assista...
Marc M. Lankhorst, Herma Van Kranenburg, Alfons H....
AWIC
2003
Springer
15 years 5 months ago
ROSA - Multi-agent System for Web Services Personalization
Automatic and non-invasive web personalization seems to be a challenge for nowadays web sites. Many web mining techniques are used to achieve this goal. Since current web sites evo...
Przemyslaw Kazienko, Maciej Kiewra