Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
A long-standing goal of AI is the development of intelligent workstation-based personal agents to assist users in their daily lives. A key impediment to this goal is the unrealist...
Tom M. Mitchell, Sophie H. Wang, Yifen Huang, Adam...
This paper presents the identification, design and implementation of a user interface to a brokerage system and the conceptual architecture and functional behaviour of an intellig...
Panayiotis Koutsabasis, John Darzentas, Thomas Spy...
This paper describes two self-optimisation techniques that have been employed in the design of two exemplar agent-based mobile computing systems, namely Gullivers Genie and the Ag...
Rem W. Collier, Michael J. O'Grady, Gregory M. P. ...