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AIED
2005
Springer
15 years 10 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AIIDE
2007
15 years 7 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
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AAAI
2006
15 years 6 months ago
Extracting Knowledge about Users' Activities from Raw Workstation Contents
A long-standing goal of AI is the development of intelligent workstation-based personal agents to assist users in their daily lives. A key impediment to this goal is the unrealist...
Tom M. Mitchell, Sophie H. Wang, Yifen Huang, Adam...
HICSS
1999
IEEE
88views Biometrics» more  HICSS 1999»
15 years 9 months ago
Facilitating User-System Interaction: The GAIA Interaction Agent
This paper presents the identification, design and implementation of a user interface to a brokerage system and the conceptual architecture and functional behaviour of an intellig...
Panayiotis Koutsabasis, John Darzentas, Thomas Spy...
DEXAW
2004
IEEE
101views Database» more  DEXAW 2004»
15 years 9 months ago
Self-Organisation in Agent-Based Mobile Computing
This paper describes two self-optimisation techniques that have been employed in the design of two exemplar agent-based mobile computing systems, namely Gullivers Genie and the Ag...
Rem W. Collier, Michael J. O'Grady, Gregory M. P. ...