We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
We introduce the Multiagent Agreement Problem (MAP) to represent a class of multiagent scheduling problems. MAP is based on the Distributed Constraint Reasoning (DCR) paradigm and...
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...