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TAMODIA
2007
14 years 11 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
CORR
2008
Springer
95views Education» more  CORR 2008»
14 years 10 months ago
Explicit Learning: an Effort towards Human Scheduling Algorithms
Scheduling problems are generally NP-hard combinatorial problems, and a lot of research has been done to solve these problems heuristically. However, most of the previous approach...
Jingpeng Li, Uwe Aickelin
PAMI
2007
186views more  PAMI 2007»
14 years 9 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
ICCV
2007
IEEE
15 years 12 months ago
A Tool for Topographic Analysis of Electrode Contacts in Human Cortical Stimulation
Electric chronic stimulation of the human motor cortex (ECSM) has been reported to alleviate chronic severe pain. However the mechanism of action of ECSM is still hypothetical. Th...
Jean-Marie Favreau, Simone Hemm, Christophe Nuti, ...
VIS
2009
IEEE
399views Visualization» more  VIS 2009»
15 years 11 months ago
Visual Human+Machine Learning
In this paper we describe a novel method to integrate interactive visual analysis and machine learning to support the insight generation of the user. The suggested approach combine...
Raphael Fuchs, Jürgen Waser, Meister Eduard Gr...