The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold'em poker. The development of a CASe-based Poker playER (CASPER) is de...
We propose a generic architecture to facilitate the systematic design of autonomous, adaptive and safe applications. We specify generic modules including a trustworthiness enforcem...
This paper addresses the measurement of motion expressiveness in wheeled mobile robots. A neural network based supervised learning strategy is proposed as a method to fuse informat...
In this paper, biological (human) music composition systems based on Time Delay Neural Networks and Ward Nets and on a probabilistic Finite-State Machine will be presented. The sys...