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AAAI
2008
15 years 1 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
AUSAI
2008
Springer
15 years 22 days ago
CASPER: A Case-Based Poker-Bot
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold'em poker. The development of a CASe-based Poker playER (CASPER) is de...
Ian Watson, Jonathan Rubin
ATC
2007
Springer
15 years 16 days ago
A Generic and Modular System Architecture for Trustworthy, Autonomous Applications
We propose a generic architecture to facilitate the systematic design of autonomous, adaptive and safe applications. We specify generic modules including a trustworthiness enforcem...
George Brancovici, Christian Müller-Schloer
80
Voted
EUROS
2008
113views Robotics» more  EUROS 2008»
15 years 14 days ago
Measuring Motion Expressiveness in Wheeled Mobile Robots
This paper addresses the measurement of motion expressiveness in wheeled mobile robots. A neural network based supervised learning strategy is proposed as a method to fuse informat...
João Sequeira
EVOW
2008
Springer
15 years 14 days ago
Composing Music with Neural Networks and Probabilistic Finite-State Machines
In this paper, biological (human) music composition systems based on Time Delay Neural Networks and Ward Nets and on a probabilistic Finite-State Machine will be presented. The sys...
Tomasz Michal Oliwa, Markus Wagner