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WCE
2008
15 years 4 days ago
Design and Implementation of an E-Learning Model by Considering Learner's Personality and Emotions
Abstract Emotion, personality and individual differences are those effective parameters on human's activities such as learning. People with different personalities show differ...
Somayeh Fatahi, M. Kazemifard, Nasser Ghasem-Aghae...
AAAI
2006
15 years 3 days ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
AAAI
2006
15 years 3 days ago
A Sequential Covering Evolutionary Algorithm for Expressive Music Performance
In this paper, we describe an evolutionary approach to one of the most challenging problems in computer music: modeling the knowledge applied by a musician when performing a score...
Rafael Ramirez, Amaury Hazan, Jordi Marine, Esteba...
CADUI
2004
15 years 3 days ago
A Framework for Developing Conversational User Interfaces
In this work we report our efforts to facilitate the creation of mixed-initiative conversational interfaces for novice and experienced developers of human language technology. Our ...
James R. Glass, Eugene Weinstein, D. Scott Cyphers...
FLAIRS
2001
15 years 3 days ago
User-Agent Interactions in Mixed-Initiative Learning
Mixed-initiative learning integrates complementary human and automated reasoning, taking advantage of their respective reasoning styles and computational strengths in order to sol...
Dorin Marcu, Mihai Boicu, Gheorghe Tecuci