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102
Voted
MM
2003
ACM
167views Multimedia» more  MM 2003»
15 years 3 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
ECCV
2010
Springer
15 years 3 months ago
Detecting People Using Mutually Consistent Poselet Activations
Bourdev and Malik (ICCV 09) introduced a new notion of parts, poselets, constructed to be tightly clustered both in the configuration space of keypoints, as well as in the appeara...
93
Voted
IEEEICCI
2002
IEEE
15 years 3 months ago
Mining Fuzzy Rules in A Donor Database for Direct Marketing by a Charitable Organization
Given a donor database by a charitable organization in Hong Kong, we propose to use a new data mining technique to discover fuzzy rules for direct marketing. The discovered fuzzy ...
Keith C. C. Chan, Wai-Ho Au, Berry Choi
ISESE
2002
IEEE
15 years 3 months ago
'Bad Practice' or 'Bad Methods' -- Are Software Engineering and Ethnographic Discourses Incompatible?
Organisational problems in industry have evoked increased interest in empirical methodologies in the broader software engineering community. In particular, the human role in softw...
Kari Rönkkö, Olle Lindeberg, Yvonne Ditt...
86
Voted
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 3 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...