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DAC
2008
ACM
15 years 10 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
ERSA
2008
103views Hardware» more  ERSA 2008»
14 years 11 months ago
A Hardware Accelerator for k-th Nearest Neighbor Thinning
This paper presents an accelerator for k-th nearest neighbor thinning, a run time intensive algorithmic kernel used in recent multi-objective optimizers. We discuss the thinning al...
Tobias Schumacher, Robert Meiche, Paul Kaufmann, E...
IAAI
2003
14 years 11 months ago
TPO: A System for Scheduling and Managing Train Crew in Norway
This paper reports some results of a long-term work in application of AI techniques whose ultimate goal is the development of tools for resource scheduling. Most of the efforts so...
João P. Martins, Ernesto M. Morgado, Rolf H...
DATE
2007
IEEE
95views Hardware» more  DATE 2007»
15 years 4 months ago
Memory bank aware dynamic loop scheduling
In a parallel system with multiple CPUs, one of the key problems is to assign loop iterations to processors. This problem, known as the loop scheduling problem, has been studied i...
Mahmut T. Kandemir, Taylan Yemliha, Seung Woo Son,...
CLUSTER
2009
IEEE
15 years 4 months ago
Scalable I/O forwarding framework for high-performance computing systems
—Current leadership-class machines suffer from a significant imbalance between their computational power and their I/O bandwidth. While Moore’s law ensures that the computatio...
Nawab Ali, Philip H. Carns, Kamil Iskra, Dries Kim...