Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
In this article, we explore a new role for the computer in art as a reflector of popular culture. Moving away from the static audiovisual installations of other artistic endeavors...
David A. Shamma, Sara Owsley, Kristian J. Hammond,...
Abstract. Information systems are socio-technical systems. Their design, analysis and implementation requires appropriate languages for representing social and technical concepts. ...
In this paper we report early findings from a sample of Australian participants using Nokia’s Lifeblog software on mobile phones to record aspects of living and learning in both...