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DIGRA
2003
Springer
15 years 5 months ago
From text to talk: multiplayer games and voiceover IP
The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the adv...
John Halloran, Yvonne Rogers, Geraldine Fitzpatric...
ITS
2004
Springer
139views Multimedia» more  ITS 2004»
15 years 5 months ago
CycleTalk: Toward a Dialogue Agent That Guides Design with an Articulate Simulator
Abstract. We discuss the motivation for a novel style of tutorial dialogue system that emphasizes reflection in a design context. Our current research focuses on the hypothesis tha...
Carolyn Penstein Rosé, Cristen Torrey, Vinc...
AAAI
2006
15 years 1 months ago
Walk the Talk: Connecting Language, Knowledge, and Action in Route Instructions
Following verbal route instructions requires knowledge of language, space, action and perception. We present MARCO, an agent that follows free-form, natural language route instruc...
Matt MacMahon, Brian Stankiewicz, Benjamin Kuipers
UML
2004
Springer
15 years 5 months ago
Specifying Cross-Cutting Requirement Concerns
Addressing non-orthogonal software concerns that arisefrom requirements can significantly contribute to the complexity of developing large systems. Difficulties arise from the need...
Geri Georg, Raghu Reddy, Robert B. France
CANDC
2002
ACM
14 years 11 months ago
Computer aided creativity: practical experience and theoretical concerns
In this paper I will outline some of the practical experiences and theoretical concerns that have informed some 15 years of research into the relationship between human creativity...
Robert Pepperell