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» Tangible User Interaction Using Augmented Reality
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69
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HAPTICS
2006
IEEE
15 years 6 months ago
A Network-ready Multi-lateral High Fidelity Haptic Probe
We describe a system comprising two or several haptic probes each having a sensor, an actuator, and circuitry. The inputs and outputs can be connected to audio channels of standar...
Hsin-Yun Yao, Vincent Hayward
112
Voted
ICIP
2004
IEEE
16 years 2 months ago
Interactive segmentation using curve evolution and relevance feedback
We propose in this paper an interactive segmentation algorithm based on curve evolution techniques. The task of automated segmentation has proven to be highly complex and applicat...
Motaz A. El Saban, B. S. Manjunath
105
Voted
AIS
2006
Springer
15 years 25 days ago
Meetings and meeting modeling in smart environments
In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-l...
Anton Nijholt, Rieks op den Akker, Dirk Heylen
113
Voted
ACMACE
2005
ACM
15 years 6 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
15 years 5 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges