We describe a system comprising two or several haptic probes each having a sensor, an actuator, and circuitry. The inputs and outputs can be connected to audio channels of standar...
We propose in this paper an interactive segmentation algorithm based on curve evolution techniques. The task of automated segmentation has proven to be highly complex and applicat...
In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-l...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges