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» Tangible User Interaction Using Augmented Reality
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VRST
2006
ACM
15 years 6 months ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
84
Voted
ACMDIS
2004
ACM
15 years 6 months ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
HAPTICS
2006
IEEE
15 years 6 months ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury
88
Voted
WSCG
2003
122views more  WSCG 2003»
15 years 2 months ago
Using Registration, Calibration, and Robotics to Build a More Accurate Virtual Reality Simulation for Astronaut Training and Tel
Computer simulation of surgery and scientific experiments help in preparation, training, and assessment. These benefits can be further extended with the integration of robotics fo...
Anil Menon, B. Barnes, R. Mills, Cynthia Bruyns, A...
80
Voted
HCI
2009
14 years 10 months ago
DiamondTheater: A System for Reproducing Theater and Supporting Creative Activities
This paper describes a system called DiamondTheater that supports creative activities in theater using a tabletop tangible interface. This system is used to aid in the planning of ...
Tatsushi Takeuchi, Koichiro Watanabe, Tomoo Inoue,...