Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
In this paper, we present our efforts towards creating interfaces for networked media exploration and collaborative annotation. The problem is important since online social networ...
Preetha Appan, Bageshree Shevade, Hari Sundaram, D...
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
The increasing use of computers to manage everyday business poses problems for workers when they are away from their home environment. There are two key problems: • How can a mo...
Adding expressive haptic feedback to mobile devices has great potential to improve their usability, particularly in multitasking situations where one’s visual attention is requi...
Rock Leung, Karon E. MacLean, Martin Bue Bertelsen...