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» Tangible User Interaction Using Augmented Reality
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JVCA
2007
83views more  JVCA 2007»
15 years 16 days ago
Use of inertial sensors to support video tracking
One of the biggest obstacle to building effective augmented reality (AR) systems is the lack of accurate sensors that report the location of the user in an environment during arbi...
Michael Aron, Gilles Simon, Marie-Odile Berger
121
Voted
CHI
2010
ACM
15 years 7 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
15 years 5 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
100
Voted
HCI
2009
14 years 10 months ago
MR-Mirror: A Complex of Real and Virtual Mirrors
MR-mirror is a novel Mixed-Reality (MR) display system created by using real and virtual mirrors. It merges real visual information reflected on a real mirror and a virtual one dis...
Hideaki Sato, Itaru Kitahara, Yuichi Ohta
INTERACT
2007
15 years 2 months ago
Seeing More: Visualizing Audio Cues
Abstract. Using audio visualization, we seek to demonstrate how natural interaction is augmented with the addition of interaction history. Our Conversation Clock visualization capt...
Tony Bergstrom, Karrie Karahalios