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» Tangible User Interaction Using Augmented Reality
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VRCAI
2009
ACM
15 years 7 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
104
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CHI
2002
ACM
16 years 1 months ago
Making sense of sensing systems: five questions for designers and researchers
This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design chall...
Victoria Bellotti, Maribeth Back, W. Keith Edwards...
109
Voted
ECIS
2004
15 years 2 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
81
Voted
CHI
2007
ACM
16 years 1 months ago
GUIDe: gaze-enhanced UI design
The GUIDe (Gaze-enhanced User Interface Design) project in the HCI Group at Stanford University explores how gaze information can be effectively used as an augmented input in addi...
Manu Kumar, Terry Winograd
131
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EUPROJECTS
2006
Springer
15 years 4 months ago
Human Computer Confluence
Pervasive Computing has postulated to invisibly integrate technology into everyday objects in such a way, that these objects turn into smart things. Not only a single object of thi...
Alois Ferscha, Stefan Resmerita, Clemens Holzmann