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» Tangible User Interaction Using Augmented Reality
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111
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CHI
1995
ACM
15 years 4 months ago
User Embodiment in Collaborative Virtual Environments
This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to...
Steve Benford, John Bowers, Lennart E. Fahlé...
103
Voted
SIGGRAPH
1993
ACM
15 years 4 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
102
Voted
AUIC
2004
IEEE
15 years 4 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
15 years 7 months ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok
DSVIS
2008
Springer
15 years 2 months ago
Towards a Library of Workflow User Interface Patterns
Abstract. A collection of user interface design patterns for workflow information systems is presented. Each Workflow User Interface Pattern (WUIP) is characterized by properties e...
Josefina Guerrero García, Jean Vanderdonckt...