Sciweavers

1119 search results - page 157 / 224
» Tangible User Interaction Using Augmented Reality
Sort
View
104
Voted
HAPTICS
2008
IEEE
15 years 7 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen
88
Voted
ICPR
2008
IEEE
15 years 7 months ago
Interactive feature visualization for image retrieval
Most systems for content based image retrieval (CBIR) employ low level image features as a similarity measure. The problem of CBIR systems is that they are a “black box” to th...
Johannes Imo, Sebastian Klenk, Gunther Heidemann
87
Voted
CHI
2008
ACM
16 years 1 months ago
Designing embodied interfaces for casual sound recording devices
In the Special Moment project we prototype and evaluate the design of interfaces for casual sound recording devices. These devices are envisioned to be used by a casual user to ca...
Ivan Poupyrev, Haruo Oba, Takuo Ikeda, Eriko Iwabu...
79
Voted
ICAT
2007
IEEE
15 years 7 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
102
Voted
ICDCSW
2006
IEEE
15 years 6 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...