In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Most systems for content based image retrieval (CBIR) employ low level image features as a similarity measure. The problem of CBIR systems is that they are a “black box” to th...
In the Special Moment project we prototype and evaluate the design of interfaces for casual sound recording devices. These devices are envisioned to be used by a casual user to ca...
Ivan Poupyrev, Haruo Oba, Takuo Ikeda, Eriko Iwabu...
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...