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» Tangible User Interaction Using Augmented Reality
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PRESENCE
2006
102views more  PRESENCE 2006»
15 years 13 days ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
VRML
2004
ACM
15 years 6 months ago
Interactive Web-based visualisation of block model data
Mining operations have traditionally used specialised software packages to process and visualise valuable mining data. The downside to this approach is that the information can on...
Tony Gill, Con Caris, Guy LeBlanc Smith
105
Voted
SIGGRAPH
1997
ACM
15 years 4 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
80
Voted
VR
2003
IEEE
128views Virtual Reality» more  VR 2003»
15 years 5 months ago
Maintaining Usability During 3D Placement Despite Delay
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...
85
Voted
CHI
2009
ACM
16 years 1 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...