This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Mining operations have traditionally used specialised software packages to process and visualise valuable mining data. The downside to this approach is that the information can on...
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...