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» Tangible User Interaction Using Augmented Reality
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93
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IROS
2006
IEEE
139views Robotics» more  IROS 2006»
15 years 6 months ago
Bringing Together Human and Robotic Environment Representations A Pilot Study
— Human interaction with a service robot requires a shared representation of the environment for spoken dialogue and task specification where names used for particular locations...
Elin Anna Topp, Helge Hüttenrauch, Henrik I. ...
135
Voted
ATAL
2003
Springer
15 years 5 months ago
Can software agents influence human relations?: balance theory in agent-mediated communities
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida,...
105
Voted
CVPR
2003
IEEE
16 years 2 months ago
Learning Bayesian Network Classifiers for Facial Expression Recognition using both Labeled and Unlabeled Data
Understanding human emotions is one of the necessary skills for the computer to interact intelligently with human users. The most expressive way humans display emotions is through...
Ira Cohen, Nicu Sebe, Fabio Gagliardi Cozman, Marc...
76
Voted
CHI
2009
ACM
16 years 1 months ago
Adaptive brain-computer interface
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowing the adaptation of the interface in real time according to the user's men...
Audrey Girouard
112
Voted
GRAPHICSINTERFACE
2011
14 years 4 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...