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» Tangible User Interaction Using Augmented Reality
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GRAPHITE
2005
ACM
15 years 6 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
CJ
2010
131views more  CJ 2010»
14 years 10 months ago
Probabilistic Approaches to Estimating the Quality of Information in Military Sensor Networks
an be used to abstract away from the physical reality by describing it as components that exist in discrete states with probabilistically invoked actions that change the state. The...
Duncan Gillies, David Thornley, Chatschik Bisdikia...
100
Voted
ACMDIS
2006
ACM
15 years 6 months ago
Design research for a context-aware capture system to support biology education
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Abe Crystal
100
Voted
KBSE
2000
IEEE
15 years 4 months ago
A Comparison of Questionnaire-Based and GUI-Based Requirements Gathering
: Software development includes gathering information about tasks, work practices and design options from users. Traditionally requirements gathering takes two forms. Interviews an...
J. Michael Moore, Frank M. Shipman III
VLDB
2007
ACM
114views Database» more  VLDB 2007»
15 years 6 months ago
IndeGS: Index Supported Graphics Data Server for CFD Data Postprocessing
Virtual reality techniques particularly in the field of CFD (computational fluid dynamics) are of growing importance due to their ability to offer comfortable means to interact...
Christoph Brochhaus, Thomas Seidl