Sciweavers

1119 search results - page 65 / 224
» Tangible User Interaction Using Augmented Reality
Sort
View
112
Voted
ICPR
2002
IEEE
16 years 1 months ago
Registration for Stereo Vision-Based Augmented Reality Based on Extendible Tracking of Markers and Natural Features
This paper describes a method to extend the registration range of a vision-based augmented reality (AR) system. We propose to use natural feature points contained in images captur...
Masayuki Kanbara, Naokazu Yokoya, Haruo Takemura
95
Voted
PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
15 years 2 days ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
ISMAR
2005
IEEE
15 years 6 months ago
ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data
This paper describes the combination of two technologies, augmented reality and GIS, to provide a new way to visualise viticulture GIS data using outdoor mobile computers. Viticul...
Gary R. King, Wayne Piekarski, Bruce H. Thomas
128
Voted
GRAPHICSINTERFACE
2004
15 years 2 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
BCSHCI
2008
15 years 2 months ago
In search of tangible magic
This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indic...
Diana Yifan Xu, Janet C. Read, Robert Sheehan