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» Tangible User Interaction Using Augmented Reality
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92
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ISMAR
2003
IEEE
15 years 6 months ago
Telepresence System Using High-Resolution Omnidirectional Movies and a Reactive Display
This paper describes a novel telepresence system that uses high-resolution movies and a reactive display system with a treadmill. In this system, users can walk through a virtuali...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
ISMAR
2007
IEEE
15 years 7 months ago
A Method for Predicting Marker Tracking Error
Many Augmented Reality (AR) applications use marker-based vision tracking systems to recover camera pose by detecting one or more planar landmarks. However, most of these systems ...
Russell M. Freeman, Simon J. Juliet, Anthony Steed
112
Voted
VRST
2006
ACM
15 years 6 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
82
Voted
INTERACT
2003
15 years 2 months ago
The Visual Interaction Platform
: The Visual Interaction Platform (VIP) is an Augmented Reality system that builds on human skills of real world object manipulation and allows unhindered human-human communication...
Dzmitry Aliakseyeu, Bernard Champoux, Jean-Bernard...
99
Voted
VR
2008
IEEE
112views Virtual Reality» more  VR 2008»
15 years 21 days ago
User Boresighting for AR Calibration: A Preliminary Analysis
The precision with which users can maintain boresight alignment between visual targets at different depths is recorded for 24 subjects using two different boresight targets. Subje...
Magnus Axholt, Stephen Peterson, Stephen R. Ellis