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DAGM
2003
Springer
15 years 4 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
76
Voted
ISCA
2010
IEEE
340views Hardware» more  ISCA 2010»
15 years 4 months ago
Necromancer: enhancing system throughput by animating dead cores
Aggressive technology scaling into the nanometer regime has led to a host of reliability challenges in the last several years. Unlike onchip caches, which can be efficiently prot...
Amin Ansari, Shuguang Feng, Shantanu Gupta, Scott ...
POPL
1999
ACM
15 years 3 months ago
Types for Mobile Ambients
An ambient is a named cluster of processes and subambients, which moves as a group. We describe type systems able to guarantee that certain ambients will remain immobile, and that ...
Luca Cardelli, Andrew D. Gordon
113
Voted
ICALP
1993
Springer
15 years 3 months ago
Exact Asymptotics of Divide-and-Conquer Recurrences
The divide-and-conquer principle is a majoi paradigm of algorithms design. Corresponding cost functions satisfy recurrences that directly reflect the decomposition mechanism used i...
Philippe Flajolet, Mordecai J. Golin
GECCO
2006
Springer
162views Optimization» more  GECCO 2006»
15 years 2 months ago
Evolutionary learning with kernels: a generic solution for large margin problems
In this paper we embed evolutionary computation into statistical learning theory. First, we outline the connection between large margin optimization and statistical learning and s...
Ingo Mierswa