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ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
15 years 8 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
CGO
2003
IEEE
15 years 7 months ago
Optimizing Memory Accesses For Spatial Computation
In this paper we present the internal representation and optimizations used by the CASH compiler for improving the memory parallelism of pointer-based programs. CASH uses an SSA-b...
Mihai Budiu, Seth Copen Goldstein
ISSS
1995
IEEE
161views Hardware» more  ISSS 1995»
15 years 5 months ago
Synthesis of pipelined DSP accelerators with dynamic scheduling
To construct complete systems on silicon, application speci c DSP accelerators are needed to speed up the execution of high throughput DSP algorithms. In this paper, a methodology...
Patrick Schaumont, Bart Vanthournout, Ivo Bolsens,...
SIGGRAPH
1995
ACM
15 years 5 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
SMA
2010
ACM
231views Solid Modeling» more  SMA 2010»
15 years 2 months ago
Fast and robust retrieval of Minkowski sums of rotating convex polyhedra in 3-space
We present a novel method for fast retrieval of exact Minkowski sums of pairs of convex polytopes in R3 , where one of the polytopes keeps rotating. The algorithm is based on pre-...
Naama Mayer, Efi Fogel, Dan Halperin