In this paper we present a dynamic data structure, useful for robot navigation in an unknown, simplyconnected planar environment. The guiding philosophy in this work is to avoid t...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
A scene-adaptive rate control algorithm with an enhanced frame skipping is proposed for low bit rate video coding. Most existing rate control algorithms for low bit rate video focu...
We introduce a new algorithm to cover an unknown space with a homogeneous team of circular mobile robots. Our approach is based on a single robot coverage algorithm, a boustrophed...
DeWitt Latimer IV, Siddhartha S. Srinivasa, Vincen...
We conducted two experiments comparing users’ communication behaviors of co-located users in collaborative augmented reality (AR) interfaces. In the first experiment, we compare...
Kiyoshi Kiyokawa, Mark Billinghurst, Sean Hayes, A...