We present MARS (Multilingual Automatic tRanslation System), a research prototype speech-to-speech translation system. MARS is aimed at two-way conversational spoken language trans...
Yuqing Gao, Bowen Zhou, Zijian Diao, Jeffrey S. So...
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
The world wide web is a natural setting for cross-lingual information retrieval. The European Union is a typical example of a multilingual scenario, where multiple users have to de...
Ambiguity in the output is a concern for NLG in general. This paper considers the case of structural ambiguity in spoken language generation. We present an algorithm which inserts ...
Often, insertion of several aspects into one system is desired and in that case the problem of interference among the different aspects might arise, even if each aspect individual...