Sciweavers

1565 search results - page 223 / 313
» Teaching
Sort
View
134
Voted
EUSFLAT
2009
15 years 2 months ago
Information System for the valuation of Universities in Spain
The Spanish National Agency for Quality Assessment and Accreditation as part of its evaluation activities has established a procedure for evaluating both teaching and institutions,...
Maria Socorro García-Cascales, Maria Teresa...
HCI
2009
15 years 2 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
127
Voted
ICWL
2009
Springer
15 years 2 months ago
Using the Social Web to Supplement Classical Learning
Abstract. The paper describes a complex e-learning experiment that has involved over 700 students that attended the Human-Computer Interaction course at the "Politehnica"...
Stefan Trausan-Matu, Vlad Posea, Traian Rebedea, C...
115
Voted
CE
2010
146views more  CE 2010»
15 years 2 months ago
Computer-game construction: A gender-neutral attractor to Computing Science
: Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In thi...
Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jon...
ICIDS
2010
Springer
15 years 2 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom