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SIGCSE
2002
ACM
153views Education» more  SIGCSE 2002»
15 years 4 months ago
A communication library to support concurrent programming courses
A number of communication libraries have been written to support concurrent programming. For a variety of reasons, these libraries generally are not well-suited for use in undergr...
Steve Carr, Changpeng Fang, Tim Jozwowski, Jean Ma...
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SIGCSE
2002
ACM
229views Education» more  SIGCSE 2002»
15 years 4 months ago
GraphicsMentor: a tool for learning graphics fundamentals
This paper discusses the functionality of GraphicsMentor. GraphicsMentor permits a student to modify many parameters of the camera, objects, and light sources interactively, and t...
Dejan Nikolic, Ching-Kuang Shene
CORR
2010
Springer
156views Education» more  CORR 2010»
15 years 3 months ago
Imitation learning of motor primitives and language bootstrapping in robots
Abstract— Imitation learning in robots, also called programing by demonstration, has made important advances in recent years, allowing humans to teach context dependant motor ski...
Thomas Cederborg, Pierre-Yves Oudeyer
AIED
2009
Springer
15 years 2 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
SIGCSE
2012
ACM
282views Education» more  SIGCSE 2012»
14 years 18 days ago
Understanding the tenets of agile software engineering: lecturing, exploration and critical thinking
The use of agile principles and practices in software development is becoming a powerful force in today’s workplace. In our quest to develop better products, therefore, it is im...
Shvetha Soundararajan, Amine Chigani, James D. Art...