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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
14 years 11 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
IJEB
2007
127views more  IJEB 2007»
14 years 11 months ago
Factors mediating the routinisation of e-learning within a traditional university education environment
Technology-enhanced or Computer Aided Learning (e-learning) can be institutionally integrated and supported by learning management systems or Virtual Learning Environments (VLEs) ...
Shafqat Hameed, John Mellor, Atta Badii, Niyati Pa...
AAI
2005
124views more  AAI 2005»
14 years 11 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
SIGPLAN
2008
14 years 11 months ago
Injecting programming language concepts throughout the curriculum: an inclusive strategy
As research in programming language design, implementation, and application advances, we must regularly revisit the undergraduate curriculum to ensure course content advances simi...
Mark W. Bailey
IJOE
2007
107views more  IJOE 2007»
14 years 11 months ago
Learning Digital Test and Diagnostics via Internet
: An environment targeted to e-learning is presented for teaching design and test of electronic systems. The environment consists of a set of Java applets, and of web based access ...
Raimund Ubar, Artur Jutman, Margus Kruus, Elmet Or...