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ICFP
2010
ACM
15 years 28 days ago
TeachScheme!: a checkpoint
In 1995, my team and I decided to create an outreach project that would use our research on functional programming to change the K-12 computer science curriculum. We had two diffe...
Matthias Felleisen
JOT
2008
114views more  JOT 2008»
14 years 11 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
ICANN
2010
Springer
14 years 10 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
CHI
2011
ACM
14 years 3 months ago
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama
Providing good education is one of the major challenges for humanity. In many developing regions in the world improving educational standards is seen as a central building block f...
Elba del Carmen Valderrama Bahamóndez, Chri...
HRI
2011
ACM
14 years 3 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...