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CAD
2004
Springer
15 years 2 months ago
Teaching meshes, subdivision and multiresolution techniques
In recent years, geometry processing algorithms that directly operate on polygonal meshes have become an indispensable tool in computer graphics, CAD/CAM applications, numerical s...
Stephan Bischoff, Leif Kobbelt
115
Voted
ITICSE
2010
ACM
15 years 2 months ago
Hands-on approach to teaching wireless sensor networks at the undergraduate level
Teaching wireless sensor networks (WSNs) at the undergraduate level is both challenging and rewarding. WSNs include low-level programming and debugging, power-aware operations, no...
Anna Förster, Mehdi Jazayeri
112
Voted
CE
2007
88views more  CE 2007»
15 years 2 months ago
Teaching Java backwards
Presenting material in a more object-oriented way is a growing trend in Computer Science education. er takes the idea of objects-first or abstraction-first teaching a step further...
Philip Machanick
CG
2007
Springer
15 years 2 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
FECS
2006
170views Education» more  FECS 2006»
15 years 3 months ago
Multi-Paradigm Approach for Teaching Programming
: Selecting an appropriate programming paradigm in which to teach the first programming and problem solving course in a Computer Science undergraduate program has been discussed ex...
Laxmi Gewali, John T. Minor