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JCDL
2003
ACM
114views Education» more  JCDL 2003»
15 years 9 months ago
Understanding Educator Perceptions of "Quality" in Digital Libraries
The purpose of the study was to identify educators’ expectations and requirements for the design of educational digital collections for classroom use. A series of five focus gro...
Tamara Sumner, Michael Khoo, Mimi Recker, Mary Mar...
130
Voted
EDUTAINMENT
2006
Springer
15 years 7 months ago
Trans-disciplinary Avenues in Education: Computing and Art
In this paper we report on an interdisciplinary course "Computing and Art" taught at the Sabanci University, Istanbul for the first time in fall of 2004. We also present...
Selim Balcisoy, Elif E. Ayiter
126
Voted
FPLAY
2008
15 years 5 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
142
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BCSHCI
2007
15 years 5 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols
135
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PODS
2005
ACM
85views Database» more  PODS 2005»
16 years 3 months ago
Relative risk and odds ratio: a data mining perspective
We are often interested to test whether a given cause has a given effect. If we cannot specify the nature of the factors involved, such tests are called model-free studies. There ...
Haiquan Li, Jinyan Li, Limsoon Wong, Mengling Feng...