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WMTE
2002
IEEE
15 years 9 months ago
Applying Wireless Technologies to Build a Highly Interactive Learning Environment
This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the memb...
Tzu-Chien Liu, Hsue-Yie Wang, Jen-Kai Liang, Tak-W...
AGENTS
2001
Springer
15 years 8 months ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella
ITICSE
2010
ACM
15 years 8 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...
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ATAL
1999
Springer
15 years 8 months ago
Towards a Distributed, Environment-Centered Agent Framework
Abstract. This paper will discuss the internal architecture for an agent framework called DECAF (Distributed Environment Centered Agent Framework). DECAF is a software toolkit for ...
John R. Graham, Keith Decker
OOPSLA
1999
Springer
15 years 8 months ago
Atlas: A Case Study in Building a Web-Based Learning Environment using Aspect-oriented Programming
The Advanced Teaching and Learning Academic Server (Atlas) is a software system that supports web-based learning. Students can register for courses, and can navigate through perso...
Mik Kersten, Gail C. Murphy