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INFSOF
2007
185views more  INFSOF 2007»
14 years 11 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
CHI
2008
ACM
16 years 8 days ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
ICSE
2007
IEEE-ACM
15 years 12 months ago
Do Maintainers Utilize Deployed Design Patterns Effectively?
One claimed benefit of deploying design patterns is facilitating maintainers to perform anticipated changes. However, it is not at all obvious that the relevant design patterns de...
T. H. Ng, S. C. Cheung, W. K. Chan, Y. T. Yu
SAC
2010
ACM
15 years 6 months ago
Design pattern implementation in object teams
Implementing the 23 Gang-of-Four design patterns in the aspectoriented programming language Object Teams/Java (OT/J) yields modularity and reusability results roughly comparable t...
João L. Gomes, Miguel P. Monteiro
VDA
2010
200views Visualization» more  VDA 2010»
15 years 2 months ago
Operator-centric design patterns for information visualization software
Design patterns have proven to be a useful means to make the process of designing, developing, and reusing software systems more efficient. In the area of information visualizatio...
Zaixian Xie, Zhenyu Guo, Matthew O. Ward, Elke A. ...