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ICRE
1998
IEEE
15 years 4 months ago
A Case for Priority
Prioritizing requirements can play a significant role in reducing requirement problems and increasing customer satisfaction. This paper describes our experiences in teaching requi...
Ivy Hooks
ICSE
2003
IEEE-ACM
16 years 15 days ago
Problems and Programmers: An Educational Software Engineering Card Game
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
Alex Baker, Emily Oh Navarro, André van der...
101
Voted
CSEE
2004
Springer
15 years 5 months ago
On Pair Rotation in the Computer Science Course
In a course environment, pairing a student with one partner for the entire semester is beneficial, but may not be optimal. The authors conducted a study in two undergraduate level...
Hema Srikanth, Laurie A. Williams, Eric Wiebe, Car...
111
Voted
ICSE
2008
IEEE-ACM
16 years 1 months ago
From programming to modeling: our experience with a distributed software engineering course
Distributed Software Engineering (DSE) concepts in Computer Science (or Engineering) Degrees are commonly introduced using a hands-on approach mainly consisting of teaching a part...
Antonio Vallecillo, Francisco Durán, Jordi ...
SCAI
2001
15 years 1 months ago
Using Simulated RoboCup to Teach AI in Undergraduate Education
In this paper we argue that RoboCup is a useful tool for the teaching of AI in undergraduate education. We provide case studies, from two Swedish universities, of how RoboCup based...
Fredrik Heintz, Johan Kummeneje, Paul Scerri