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114
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JOT
2008
114views more  JOT 2008»
15 years 11 days ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
ICSE
2008
IEEE-ACM
16 years 1 months ago
A teamwork-based approach to programming fundamentals with scheme, smalltalk & java
In October 2004 the University of Lugano in southern Switzerland established a new faculty of informatics. Its founding principles are innovation in teaching and faculty participa...
Michele Lanza, Amy L. Murphy, Romain Robbes, Mirce...
109
Voted

Publication
159views
13 years 11 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...
81
Voted
ASWEC
2000
IEEE
15 years 4 months ago
Formal Requirements Engineering: Learning from the Students
Formal methods are becoming increasingly important in many areas of software development and should be incorporated in the teaching of software engineering. Requirements capture i...
J. Paul Gibson
ITICSE
2005
ACM
15 years 6 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool