This paper describes a didactical Computer Aided Software Engineering (CASE)-tool that was developed for use within the context of a course in object-oriented domain modelling. In...
Monique Snoeck, Raf Haesen, Herman Buelens, Manu D...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
The focus of this work is on the design of a system for informal education in rural, farmworker populations using mobile devices. We have conducted needs assessment with farmworke...
Jaspal S. Sandhu, Jonathan Hey, Catherine Newman, ...
Communication and collaboration is difficult in geographically distributed settings. As a result of globalization, merges and acquisition, and scarce skills, software development...
The quest to educate nonstandardized Englishspeaking students has been a primary driving force behind developments in many fields represented by Compass journals, including socio...